Call of Duty Moving to 3 Studio Rotation Tom February 7, 2014 Gaming Most of you are already aware that the reason the Call of Duty series is able to release a new game every year is because there are two studios working on the games. The development cycle for a Call of Duty game is 2-years, which means that every other year,...
Call of Duty Ghosts Onslaught DLC Trailer Tom January 13, 2014 Gaming, Gaming Clips Here's the trailer for the 1st DLC for Call of Duty Ghosts. It contains 4 multiplayer maps, a new weapon and a new Extinction map. Plus, one of the maps allows you to play as Michael Myers from Halloween! You need to get the ability in a care package, but...
1st DLC Map Pack for Call of Duty Ghosts on January 28th Tom January 10, 2014 Gaming It would appear as if the first DLC map pack for Call of Duty Ghosts is set to hit Xbox Live on January 28th. Microsoft has exclusive rights to all of the Call of Duty DLC ahead of the other consoles, so PC and PS3/PS4 will have to wait a month or so. Not a...
“The Wolf” Skin Coming to Call of Duty: Ghosts Tom December 9, 2013 Gaming Map packs are one thing, but a DLC add-on that just changes the skin of your dog to a wolf in Call of Duty: Ghosts seems like the dumbest thing over. It sounds like it will be $3, and I'm sure people will buy it, but why on earth would anyone buy this? Call...
Installing Xbox One in a Media Closet With Kinect Sensor Tom November 14, 2013 Gaming, Technology As of the publishing of this post, the Xbox One is not in the hands of consumers yet, but I'm already running into an issue. With my current living room setup, all of my devices; cable box, blu-ray player, roku, etc., are neatly tucked away in a closet about...
Call of Duty: Ghosts Xbox 360 Review Tom November 11, 2013 Gaming, Video Game Reviews The (2nd) biggest game of the year hit store shelves last Tuesday and Activision was nice enough to send us a review copy for the Xbox 360. We already have our Xbox One version on pre-order, so it was nice of them to hook us up with the 360 version so we...