Key Takeaways

  • Marvel’s Wolverine is officially out today on PS5, and Insomniac’s claws are just as sharp as the marketing promised.
  • It is landing around a 77 on Metacritic, well behind Spider-Man 2’s 90, and that gap is not as damning as it sounds.
  • If you wanted a Wolverine game that actually feels violent and mean instead of another polished Spider-Man clone, this delivers.

Jump to:

Marvel’s Wolverine launch trailer, PS5

I said I could not wait for this game a few weeks back, and now it is actually sitting on my PS5 hard drive. Marvel’s Wolverine launched today, and I want to talk about it now that the hype cycle is over and the actual reviews are in.

It’s finally here, and it was worth the wait

Insomniac has spent years building a reputation on Spider-Man, and the smartest thing they did with Wolverine was refuse to just reskin that formula. This is not a guy swinging cleanly between buildings with quips every ten seconds. Logan is messy. He gets stabbed, shot, and thrown through walls, and the game wants you to feel every bit of it before he heals back up and gets mean again. That regeneration mechanic is built directly into combat instead of just being a health bar gimmick, and it changes how fights actually feel.

The claws are the star of the show, obviously, and Insomniac leaned into how brutal that weapon actually is instead of softening it for a wider rating. This is the most violent big budget Marvel game we have gotten, and it needed to be. Wolverine without the brutality is just a guy with pointy hands.

Why the Metacritic number doesn’t tell the whole story

Marvel’s Wolverine is sitting around a 77 on Metacritic right now, well behind the 90 that Spider-Man 2 pulled in. I get why that number makes people nervous, but a straight comparison is not fair to either game. Spider-Man 2 had an entire established formula to refine. Wolverine had to build a new combat identity, a new tone, and a new pace almost from scratch, and first swings at a new identity almost never score as clean as the fourth or fifth game in a formula that is already dialed in.

Where the score dings actually land, from what I have played and what other reviews are pointing at, is pacing in the midgame and a story that leans a little too hard on setup for a sequel instead of standing fully on its own. Those are real notes. They are also the kind of notes that get fixed with a patch and a sequel, not reasons to skip the game entirely.

Should you actually buy it today

If you were already sold from the trailers, buy it. The combat alone is worth the price of entry, and Insomniac’s world building has not missed yet. If you are on the fence because of the review scores, I would say wait for a price drop rather than skip it outright. This is a good game with a few rough patches, not a bad game riding on Marvel’s name, and that distinction matters.

You can grab it for PS5 through Amazon if you want a physical copy instead of downloading it straight from the PlayStation Store.

Frequently Asked Questions

When did Marvel’s Wolverine release?

Marvel’s Wolverine launched September 15, 2026 exclusively on PS5.

Who developed Marvel’s Wolverine?

Insomniac Games, the studio behind the Marvel’s Spider-Man series, developed Marvel’s Wolverine.

What is Marvel’s Wolverine’s Metacritic score?

The game currently sits around a 77 on Metacritic, compared to a 90 for Marvel’s Spider-Man 2.

Is Marvel’s Wolverine connected to the Spider-Man games?

It is developed by the same studio and exists in a similar Insomniac Marvel universe, though it tells its own standalone story centered on Logan.