Bad Company 2 vs. Modern Warfare 2


I finally got around to picking up Battlefield: Bad Company 2 last week and managed to get through the entire single player campaign and play a good amount of multiplayer by Saturday so I figured it was as good a time as any to give my impressions on the game, which will basically turn into a comparison between the game and Modern Warfare 2.

I know that BF:BC2 has been out for a little while now and this is probably not going to matter to most of you, but if you’re still on the fence about it maybe it’ll help you down.

I’ll be honest here, I’m a huge fan of Modern Warfare 2. I’ve been a fan of Infinity Ward’s work in the Call of Duty series since the beginning so naturally MW2 gets most of my attention and other games need to live up to what I’ve come to expect from those games. I understand that a lot of people like to complain about MW2’s multiplayer being “broken” yet I can only personally think of one thing that is actually broken to me (the fact that the pavelow doesn’t count towards your kill streak), the other things people are complaining about are trival and I think people just need to realize that, that’s how the game is, adapt. And because of that, a lot of people were recommending people to pick up Battlefield: Bad Company 2 for a more balanced multiplayer game. Well, I took their advice since I was able to score the game for around $25 after price matching and some Best Buy reward zone certificates.

Check out my impressions of the multiplayer and single player campaign for Bad Company 2 compared to Modern Warfare 2 after the jump.

Single Player Campaign

I blazed through the single player in around 5-6 hours, it only took a couple short sessions during the week and about 3 hours Saturday morning before I had completed the campaign. Needless to say I was pretty disappointed. Now I did not play the game on the Hard setting which obviously would have caused me to die a little more and make the campaign take longer (MW2 still only took me 7 hours on Veteran), but I still felt the single player lacked anything exciting. Sure, the fact that everything in the maps is breakable was a cool novelty, but it never really affected how I played the game and I didn’t find it all that impressive. The story itself is the same rehashed action movie cliched story that has been around since the dawn of film; bad guys steal/develop ultimate weapon, good guys chase them down. I know there was other stuff to it like the back story of the one guys father being knowingly killed by the same weapon and the weapon being used to help start an invasion of the U.S., but it still seemed like something we’ve seen a million times.

Overall I just felt like my experience with the Modern Warfare 2 campaign was more engaging and I enjoyed it more. The firefights in Mw2 seemed more intense and the fact that a lot of it was fought on U.S. soil made it more believable in my eyes. I’ll be honest, in BF:BC2 I had no idea what part of the world I was fighting in for most of the campaign. The level design just seemed like generic jungle, generic city, generic whatever… I never got that sense of location that I did in MW2. I also felt that there were a lot of cut scenes, almost too many. Every time I’d run up to a checkpoint hoping to bombarded by enemies to shoot at I would be greeted by a cut scene instead. I don’t know, maybe I’m being too critical, but it reminds me of when hip-hop artists were putting “skits” on their CDs to fill space, it’s like you obviously had more room on the disc to add music, but instead you add these dumb fucking skits that nobody wants to listen to… that’s kind of how I felt about the cut scenes after a while in this one. Now, I’m not saying that the game shouldn’t have any cut scenes, because that would be stupid, but this kind of felt like the Final Fantasy of first person shooters.

My other big complaint about the game, which is a personal issue and not necessarily the fault of the game, are the controls. I’m so used to the way the Call of Duty games play that I couldn’t get used to the left thumb stick in this one. I do like the fact that you can run constantly and don’t tire out like in MW2, but I don’t like the fact that you can’t really strafe while you’re in sprint mode. This lead to a lot of issues turning corners and lining up with ladders and stairwells. I eventually started getting used to just turning with the right stick instead of strafing, but I still don’t like the fact that you can’t do it while sprinting.

So those were my biggest complaints about the single player campaign, but there are some things I liked about it. The ammo crates around the levels were nice, but it allowed me to use the same guns through the entire campaign instead of forcing me to pick up new ones to try. I also liked the care package drops spread out that allow you to switch between any two guns you have ever found in any level and because of that I found myself picking up random guns throughout the game just so they would be in that crate if I ever decided to use them (which I didn’t). I though the snow level where you have to regroup with your squad at the base of the mountain was pretty cool. The idea of going from house to house to find fire so you don’t freeze to death was a great idea and very well implemented. I also liked the little jabs at Modern Warfare 2 throughout the game. For example, there’s a section where you race your squad on ATV’s to another section of the map and they start talking about how snowmobiles are for sissies and I caught another section where they make fun of heartbeat sensor attachments for guns, but I can’t recall exactly what they said. So those were nice little easter eggs thrown in there.

So the game does have some things going for it and I didn’t not enjoy the time I spent with the single player campaign, I was a little disappointed in the ending though. It seems like they almost wanted to copy that cool ending of Modern Warfare 1/2, but didn’t quite pull it off. And I’ll admit even Modern Warfare 2’s ending was just a copy of the great ending of MW1, so I don’t give them the edge there, but I just felt that it could have been so much more than it was. So while I did enjoy it I don’t think I can recommend it at full price because of the things I mentioned above, but honestly I think more people are buying this game for the multiplayer aspect, so lets talk about that for a minute.

Multiplayer

According to everyone that hates MW2’s multiplayer, Battlefield: Bad Company 2 was supposed to be where everyone was jumping ship to go to… Well I’m sorry, I’m not going to be jumping ship for this. When the Xbox 360 launched I was a huge fan of Battlefield 2: Modern Combat until I discovered Call of Duty 2 online and that’s kind of how I feel in this case. I’ve already experienced what amazing multiplayer in an FPS can be whether it was CoD2, CoD4, or MW2 so going back to Battlefield just doesn’t feel right. Forget being a “fanboy” or whatever people call em these days, again, I just don’t feel the depth and immersion in Bad Company 2. Everything I read said that it was more squad oriented and that you’d have to work together to complete the objectives where as MW2 was just a bunch of people running around on their own… Are we playing the same Bad Company game? I played for a solid 3 hours on Saturday and can safely say that this squad thing is completely overrated. I like the fact that I can spawn with the squad, but after that everyone immediately disperses and goes their separate ways. Now this could have been due to the fact that I was playing with random people and not friends, but I never got the feeling that I was acting as part of a squad.

I like that the maps are really big, since there are vehicles and it would just be a huge mess if they were small maps, but honestly that’s about all I liked about the multiplayer. I don’t understand how people can complain that the sniper rifles in Modern Warfare 2 aren’t balanced because they don’t kill people in 1 hit when the sniper rifles in Bad Company 2 aren’t realistic at all in terms of 1 shot 1 kill and lack of breath holding. The sniper rifles are completely steady the entire time so you just line up and shoot. I’m not saying that I don’t think the quick scoping shit on MW2 is legit (I think it’s terrible and needs to be rethought), but the only skill involved in sniping in Bad Company 2 is the fact that there is bullet drop, meaning that the bullet you shoot will drop slightly the further it goes so you have to adjust depending on how far you are. Ok, so that makes it more realistic in that sense, but I still don’t think they are anymore realistic than Modern Warfare 2’s snipers. And maybe I missed this, but can you not go prone? I could only figure out how to kneel down… I’m being honest here, I could have just missed something, but that seems stupid.

The lack of game modes also annoyed me a little bit, unless I’m wrong again, I could only find 2 game modes to play and the one is essentially just Domination from the Modern Warfare games… I don’t know guys, whoever has been telling people to go play Battlefield instead of Modern Warfare 2 because you’ll have a better experience obviously just isn’t good at Modern Warfare 2. And maybe that’s why I don’t like Battlefield’s multiplayer… oh wait, nope that’s not why, because I did perfectly fine in every match I was in. I was always top 3 for points and always went positive in kills/deaths, so it’s not that I don’t like it because I’m bad at it, I just don’t like it because I didn’t find it fun.

So take this as you will, I gave it a shot and tried to be as unbiased as I could going into it, but I’ll be selling this one on eBay and going back to Modern Warfare 2 for my multiplayer FPS gaming.